#include "chesspiece.h"
#include "board.h"

ChessPiece::ChessPiece() {
}


ChessPiece::ChessPiece(const ChessPiece &other) {
	image = other.image;
	row = other.row;
	col = other.col;
	pColor = other.pColor;
        value = other.value;
}

ChessPiece::ChessPiece(const ChessPiece *other) {
	image = other->image;
	row = other->row;
	col = other->col;
	pColor = other->pColor;
        value = other->value;
}

ChessPiece::~ChessPiece() {
}


ImageName ChessPiece::GetImage() {
}

void ChessPiece::setCell(int r, int c) {
	row = r;
	col = c;
}

Color ChessPiece::GetColor() {
}

void ChessPiece::setImage() {
}

bool ChessPiece::isPiece() {
}

void ChessPiece::setBoard(Board *board) {
    myBoard = board;
}

int ChessPiece::getValue()
{
}
